Final Major Project: Post Haste
Friday, 28 April 2017
Blocking Pass
I have also been advised to change the parcel to make it obvious that it is fragile, although I am unsure if this is possible without adding in an extra shot or closeup of the parcel.
Finally I have been told that the ending would be more effective if the car was audible before it came into the shot.
This feedback will be addressed in my final animation.
Wednesday, 8 February 2017
Storyboard: In Progress
Updated Intro Sequence: I have added the close up of the Postman avoiding the car to help break up the scene due to feedback that the establishing shot was too long. |
Finally I ended the animation with the postman celebrating his success, only to have it all fall apart. The end. |
3D Modelling: Environment
Original Low Poly Buildings |
Attempt One at building a Town: Buildings were too similar, and not colourful enough. |
Attempt Two: The Buildings have more variety but the number of trees made it look strange. |
Attempt Three: Removed Trees, Added variety to the roads by raising and lowering parts and added hills in the background, which were too big and somewhat distracting. |
The Low Poly Car in Smooth Mesh Preview with an old character model from a previous project. |
3D Modelling: Characters
Modelling the body: Modelled in Maya, I created the body using the reference images I had created. I retopologised the head using the quad draw tool in Maya. |
Textures: Top is Post Bot, Bottom is Postman
Final 3D Models |
Postman Turnaround
Post Bot Turnaround
After receiving feedback on how the two characters were too similar, I changed the Post Bot's textures to give him a more robotic appearance. |
Subscribe to:
Posts (Atom)