Wednesday 8 February 2017

Storyboard: In Progress

Updated Intro Sequence: I have added the close up of the Postman avoiding the car to help break up the scene due to feedback that the establishing shot was too long.

Title Sequence: I was quite proud of my concept for the title sequence as I found it to be quite dynamic. Before the Postman runs through the shot "Post" fades in. and as he runs through "Haste" Wipes behind him as if it was a speed trail behind him.

Antagonist Introduction: I was quite pleased with how I planned out the lighting for this shot, although the character interaction and movement was lacking, so this shot was improvised more when it came to 3D.

"Parcel Grab Scene", as it's effectively called in my Maya folders, was one of my most dreaded scenes to work with in 3D, as I did not thoroughly plan out the layout of the inside of the building. This led to a relatively empty room when created in 3D.

The stairs sequence: This quick shot of the two running up the stairs was a replacement for a far longer more drawn out sequence of them doing parkour and climbing up a fire escape, although i was advised because I had no reference for it as well as it being too long for a single shot that I should limit it to a simpler shot. I'm glad I did. 

The Parkour Sequence: This was the most exciting part of the storyboarding process for me, as I wanted to convey a tense action sequence and experimented with camera angles and camera angles more, which resulted in quite a dynamic sequence.

They jump off of a building: In the past, during storyboarding I wasn't particularly eager to use arrows to indicate direction of movement. I did throughout my storyboarding process this time and it was incredibly useful as it helped me recreate the movements in 3D with far greater accuracy.

More Parkour and Arrows: Continueing to experiment with camera angles, I believe this shot was quite interesting, although I didn't consider what the Postman would be jumping over until I reached 3D, which led to a problem translating it. I finally decided to have the Postman jump over a car instead of an ambiguous grey block.

The final sequence: Inspired by westerns, I wanted to have the final showdown work well with the timing of the soundtrack I had created. I also wanted the car from the beginning to have another appearance, bringing the animation to a close.

Finally I ended the animation with the postman celebrating his success, only to have it all fall apart. The end.

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