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ZBrush Head Sculpt: Created in Zbrush, this head sculpt served as a start to the model and helped me visualise the character quicker in 3D. I then retopologised it in Maya and began building the body. |
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Modelling the body: Modelled in Maya, I created the body using the reference images I had created. I retopologised the head using the quad draw tool in Maya. |
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Modelling the robot: I modelled the robot using hard edge modelling techniques and polygon primitives to create the individual sections of the body. These parts remained separate to help give the character a more robotic movement when animated. Instead of modelling the robot directly from the reference images in Maya, I instead placed the Postman into the scene and turned him into a template, allowing me to create my robot in the exact same proportions. This also allowed me to reuse the exact same skeleton I had set up for the postman to rig the robot. |
Textures: Top is Post Bot, Bottom is Postman
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Final 3D Models |
Postman Turnaround
Post Bot Turnaround
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After receiving feedback on how the two characters were too similar, I changed the Post Bot's textures to give him a more robotic appearance. |
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